# CropsyStudio Feature Status

This checklist tracks verified feature status. A parent category stays unchecked unless every child item in that category is complete.

## CropsyStudio

- [x] Engine
- [x] Editor
- [x] Runtime
- [x] Scripting
- [ ] Physics
  - [x] Collision
  - [x] Rigid Bodies
  - [x] Character Controller
  - [x] Vehicles — verified basic runtime driving, script control, wheel/tuning data, speed attributes, editor/inspector support, serialization, and regression tests. This is not a high-fidelity tire/suspension simulator yet.
  - [ ] Ragdolls — editor/create/inspector/serialization foundation verified; runtime ragdoll solving is not complete.
  - [ ] Cloth Physics — editor/create/inspector/serialization foundation verified; runtime cloth solving/render mesh deformation is not complete.
  - [ ] Rope Physics — editor/create/inspector/serialization foundation verified; runtime rope solving/render mesh deformation is not complete.
- [ ] Animation
  - [x] Runtime Animation
  - [x] Animation Editor
  - [x] Animation Timeline
  - [ ] Blend Trees — editor/create/inspector/serialization foundation verified; runtime blending is not complete.
  - [ ] Animation State Machine — editor/create/inspector/serialization foundation verified; runtime transition driving is not complete.
  - [ ] Root Motion — clip flag serialization verified; runtime root-motion application is not complete.
  - [ ] Animation Events — editor/create/inspector/serialization foundation verified; runtime event dispatch is not complete.
  - [ ] IK — editor/create/inspector/serialization foundation verified; runtime IK solving is not complete.
  - [ ] Custom or More Fonts
- [ ] Terrain
  - [x] Basic Terrain — verified height-grid storage, generated terrain mesh rendering, runtime collider sync, dockable Terrain Tools window, script editing, attributes, serialization, and regression tests.
  - [ ] Terrain Sculpting — precise sample edits and presets are verified; full mouse/brush painting directly in the viewport is not complete.
  - [ ] Terrain Painting — paint-layer storage and script editing are verified; painted material rendering is not complete.
  - [ ] Grass — detail prototype storage verified; placement/rendering is not complete.
  - [ ] Trees — detail prototype storage verified; placement/rendering is not complete.
  - [ ] Rocks — detail prototype storage verified; placement/rendering is not complete.
  - [ ] Rivers — spline storage verified; water/path rendering is not complete.
  - [ ] Roads — spline storage verified; road mesh/material generation is not complete.
- [ ] Rendering
  - [x] OpenGL Renderer
  - [x] Shadows
  - [x] Bloom
  - [ ] SSAO
  - [ ] Volumetric Fog
  - [ ] Reflection Probes
  - [ ] Better Water
  - [ ] Advanced Particles
- [ ] Audio
  - [x] Audio Playback
  - [ ] Audio Mixer
  - [ ] 3D Audio
  - [ ] Reverb Zones
  - [ ] Ambient Zones
  - [ ] Material Footsteps
- [x] GUI
  - [x] Basic UI
  - [x] Scroll Views
  - [x] Sliders
  - [x] Dropdowns
  - [x] Rich Text
  - [x] UI Animation
  - [x] Responsive Layout
- [ ] Networking
  - [x] Networking Foundation
  - [ ] Replication
  - [x] Remote Events
  - [ ] Lag Compensation
- [ ] Combat
  - [x] Combat Foundation
  - [x] Health System
  - [x] Damage System
  - [x] Weapons
  - [ ] Melee
  - [ ] Hit Reactions
  - [ ] AI Combat
- [ ] Artificial Intelligence
  - [x] Navigation
  - [ ] NavMesh
  - [x] Pathfinding
  - [ ] Vision
  - [ ] Hearing
  - [ ] Patrol
  - [ ] Search
  - [ ] Investigation
  - [ ] Companion AI
  - [ ] Wildlife AI
  - [ ] Behavior Trees
  - [ ] State Machines
- [ ] Dialogue System
  - [x] Dialogue Boxes
  - [ ] Dialogue Trees
  - [x] Dialogue Choices
  - [x] Dialogue Variables
  - [x] Dialogue Conditions
  - [ ] Character Portraits
  - [ ] Voice Support
  - [x] Dialogue Events
- [x] Quest System
  - [x] Chapters
  - [x] Objectives
  - [x] Side Missions
  - [x] Objective Conditions
  - [x] Rewards
  - [x] Journal
- [ ] Cutscene System
  - [ ] Timeline
  - [ ] Camera Tracks
  - [ ] Character Tracks
  - [ ] Animation Tracks
  - [ ] Audio Tracks
  - [ ] Dialogue Tracks
  - [ ] Event Tracks
- [x] Inventory
  - [x] Inventory
  - [x] Equipment
  - [x] Item Database
  - [x] Item Pickup
  - [x] Item Dropping
  - [x] Storage
- [ ] NPC System
  - [x] NPC Creation
  - [ ] Dialogue
  - [x] Daily Schedule
  - [x] Relationships
  - [x] Reputation
  - [x] Trading
  - [x] Memory
- [ ] Weather
  - [ ] Rain
  - [ ] Storms
  - [ ] Snow
  - [ ] Wind
  - [ ] Temperature
  - [ ] Weather Transition
- [ ] Wildlife
  - [ ] Animals
  - [ ] Animal AI
  - [ ] Hunting
  - [ ] Animal Sounds
  - [ ] Animal Spawn System
- [ ] Companion System
  - [x] Follow
  - [ ] Stay
  - [x] Come
  - [ ] Sit
  - [ ] Play
  - [ ] Search
  - [ ] Emotions
  - [ ] Interaction
  - [x] Pathfinding
  - [ ] Companion Animations
- [x] Save System
  - [x] Multiple Save Slots
  - [x] Autosaves
  - [x] Backup Saves
  - [x] Save Validation
  - [x] Corruption Recovery
- [ ] Accessibility
  - [ ] Subtitles
  - [ ] Colorblind Mode
  - [ ] Key Rebinding
  - [ ] Controller Rebinding
  - [x] UI Scaling
- [ ] Photo Mode
  - [ ] Free Camera
  - [ ] Filters
  - [ ] Time Control
  - [ ] Hide HUD
- [ ] Material Editor
  - [ ] Material Graph
  - [ ] Texture Slots
  - [ ] Material Preview
- [ ] Shader Graph
  - [ ] Node Editor
  - [ ] Preview
  - [ ] Custom Nodes
- [ ] Particle Editor
  - [ ] Particle Graph
  - [ ] Emitters
  - [ ] Curves
  - [ ] Preview
- [ ] Cinematic Camera
  - [ ] Camera Paths
  - [ ] Camera Blending
  - [x] Camera Shake
  - [ ] Depth of Field
  - [ ] Letterboxing

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